Following some advice from the gamedev forums I have started looking at some physics engines to simulate the racing physics. The first one I have chosen to investigate is ODE, simply because it has python bindings which makes it much easier to play with.
According to the advice I should be able to get a cartoonish feel to the racing by messing with the simulation parameters of the car.
Once I get some working code I'll post it, but I am just exploring the documentation for now.
Thursday, July 17, 2008
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