1. Id software has a good technical reputation, their format should be a good example
2. quake3 was hardware accelerated only, so the format won't be bogged down with software rendering cruft
3. There are lots of quake3 maps freely available
Anyway, I added a bit of documentation to the parser, I will look at putting the code up somewhere soon.
The next stage will be to read out the basic vectors in the order required to render a view of the entire map.
Stay tuned.
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