The main thing I like about my parser is that it is very simple, only 200 lines or so including some basic test code. Currently it handles all of the format except for the game specific information, such as spawn points, doors, etc. I think I will need to modify it more when I get around to rendering through vertex buffers though, as it currently pulls all data out into classes before returning it, which is great for usability, but poor for performance.
At the moment it is more meant as a self education tool while I continue to play with 3d graphics. stay tuned for my findings :)
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