Following some advice from the gamedev forums I have started looking at some physics engines to simulate the racing physics. The first one I have chosen to investigate is ODE, simply because it has python bindings which makes it much easier to play with.
According to the advice I should be able to get a cartoonish feel to the racing by messing with the simulation parameters of the car.
Once I get some working code I'll post it, but I am just exploring the documentation for now.
Showing posts with label physics. Show all posts
Showing posts with label physics. Show all posts
Thursday, July 17, 2008
Wednesday, July 16, 2008
Physics of Racing
I don't know if I mentioned it before, but the eventual game I want to create is a cartoonish type racing game in the tradition of Mario Kart. (I played that game to death).
Anyway some searching turned up this excellent treatise on the physics of racing. I am a bit concerned that it is too in depth and may not lead to a particularly fun game. Nevertheless it is engrossing reading, I would suggest anyone interested in cars or racing to check it out.
Till next time,
Naltai
Labels:
game design,
physics,
racing
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