Tuesday, July 15, 2008

Why Quake3 BSP?

So I was thinking today, why quake3 BSP as a starting point?

1. Id software has a good technical reputation, their format should be a good example
2. quake3 was hardware accelerated only, so the format won't be bogged down with software rendering cruft
3. There are lots of quake3 maps freely available

Anyway, I added a bit of documentation to the parser, I will look at putting the code up somewhere soon.

The next stage will be to read out the basic vectors in the order required to render a view of the entire map.  

Stay tuned.

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