Monday, July 21, 2008

No More Troubles

Well, that was fast.  It seems merely writing about the problem allowed me to step back from it, and realize that vertex arrays have to be explicitly enabled using glClientStateEnable before using them.

So the demo now has the same functionality as the original, only it now runs at about 9 FPS rather than 3 FPS.  Next I will try going back to c-like calls since I now know I need to enable the arrays.

Till next time,
Naltai

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