Life is hectic, of course. Nevertheless I had a couple of spare hours today, so I finished separating the framework and updated all of the code to use it. Also, as you will see below, I wrote up a quick appendix about the framework. All comments appreciated.
Hopefully it won't be so long until I get the next item (The first tutorial!) up.
By the way, price, if you could shoot your modified code for pyglet back, that would be great.
Till Next Time,
Naltai
Sunday, September 7, 2008
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1 comment:
I didn't see any contact information anywhere, but I saw a post at some game-dev forum where you're looking for bsp files to redistribute. They're not Q3, but I have some (of my own) BSPs built for the Source engine if you're interested. Contact me at piratesofpacifica[at]mapping{dot}com (reverse the domain and user (m@p.com))
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